This project is completed and the final report will be published in January 2019. The team conducted energy use testing and analysis of video game computers and consoles, including testing the same game on various devices. The team found no relationship between energy use and device type. There is no regulation affecting this industry yet, so the team recommends establishing voluntary standards similar to Energy Star. The standards would cover: energy ratings, power component rankings, and energy game ratings. The information from this project is available and has been shared to the California Energy Commission to influence codes and standards for computers and video game consoles, and encourage manufacturers to reduce the energy use of these devices.
This project provided a detailed market segmentation and baseline energy demand assessment of the gaming market, including development of measurement and benchmarking protocols for gaming software and hardware. Top-selling gaming PCs and games are then cross-benchmarked and retrofitted to achieve maximum energy savings beyond what commercialized products currently can attain.
Gamers are intently focused on noise, heat management, and thermal comfort. Energy efficiency improvements will not impact these elements but could result in less heat and increased thermal comfort.
This project's results if implemented may reduce the energy "bill" for a typical gaming personal computer by $236/year (assuming a 75% savings potential), which is more than any other miscellaneous plug load.
By reducing energy use, the project will also reduce greenhouse gas emissions.